September 12th: A Toy World
- Which game did you play?
- Why did you choose this game?
- What struggles did you have in or with the game? What about gameplay?
- How did the game teach you how to play? Was this effective?
- Discuss how Procedural Rhetoric works within the game, and was communicated through its process.
- What was the argument of the game? How did you come by this answer? What evidence from the game helps you come to this conclusion?
- Why is it important to discover and discuss arguments in games? What about games lacking an argument?
I played September 12th: A Toy World
I chose this game because Jacob showed it to me. It wouldn’t open on my Mac so I had to go home to my home computer and play it there. There was no problem with the gameplay it was an interesting concept. The game was pretty simple I didn’t read the instructions. Rhetoric was that it was a war game that would never end because war is not the answer which is the irony of the whole game. The synopsis of the game that I read before playing helps you understand it quickly. If you’re playing a game just to play it is just for entertainment but games often have backstories and meanings that creators want you to understand. It’s not all just killing people. There is a reason behind it. Specifically, for this game. If a game lacks an argument it is for entertainment only. A way to escape the world. Many games, with campaigns and storylines, most will have some type of argument.