Journal 11

September 12th: A Toy World

  1. Which game did you play?
  2. Why did you choose this game?
  3. What struggles did you have in or with the game? What about gameplay?
  4. How did the game teach you how to play? Was this effective?
  5. Discuss how Procedural Rhetoric works within the game, and was communicated through its process.
  6. What was the argument of the game? How did you come by this answer? What evidence from the game helps you come to this conclusion?
  7. Why is it important to discover and discuss arguments in games? What about games lacking an argument?

I played September 12th: A Toy World

I chose this game because Jacob showed it to me. It wouldn’t open on my Mac so I had to go home to my home computer and play it there. There was no problem with the gameplay it was an interesting concept. The game was pretty simple I didn’t read the instructions. Rhetoric was that it was a war game that would never end because war is not the answer which is the irony of the whole game. The synopsis of the game that I read before playing helps you understand it quickly. If you’re playing a game just to play it is just for entertainment but games often have backstories and meanings that creators want you to understand. It’s not all just killing people. There is a reason behind it. Specifically, for this game. If a game lacks an argument it is for entertainment only. A way to escape the world. Many games, with campaigns and storylines, most will have some type of argument.

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